WEB & MOBILE UI/UX Design — training program

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A structured path to WEB & MOBILE UI/UX Design with practical skills in research and prototyping. Includes format overview, comparisons, and expected outcomes.
WEB & MOBILE UI/UX Design — a structured program from fundamentals to portfolio
Platform:
Mate academy
Partner courses:
Language of course:
Ukrainian
Difficulty:
Initial
Format of the event:
Video lectures
Certificate:
Yes
Price
Free
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Course overview

Description generated based on course syllabus and open data.

The WEB&MOBILE UI/UX DESIGN program focuses on building usable web and mobile interfaces, combining UX research, information architecture, and UI craft with hands-on Figma practice.

WEB & MOBILE UI/UX Design: overview and key competencies

  • UX: problem framing, research plan, interviewing, analysis, personas, CJM.
  • Architecture: information structure, user scenarios, user flows, sitemaps.
  • UI: wireframes, layouts, styles, components, design systems, UI kits.
  • Prototyping: interactions, scenarios, usability testing, iterations.
  • Responsive: web responsiveness, mobile patterns, accessibility (WCAG), localization.
  • Tools: Figma, auto-layouts, variables, libraries, collaboration with teams.
  • Supportive: documentation, handoff, analytical thinking, AI usage in UI/UX.

Who UI/UX Design (Web & Mobile) fits and who it does not

Suitable for

  • Beginners without a technical background aiming to learn web and mobile interface design.
  • Graphic designers transitioning to UI/UX and seeking a systematic process.
  • Product/BA/marketing professionals who need UX methods and prototyping.
  • Frontend engineers aligning design with implementation.

Not suitable for

  • Those expecting purely artistic/illustrative work without research and testing.
  • When no time is available for regular practice and feedback.
  • If work with users, data, and hypotheses is not planned.

Problem → outcome in WEB&MOBILE UI/UX DESIGN

  • Problem: unstructured self-study → Outcome: a consistent Web & Mobile UI/UX process from research to prototype.
  • Problem: difficulty turning ideas into interfaces → Outcome: user flows, wireframes, layouts, and validation through testing.
  • Problem: fragmented screens and styles → Outcome: design systems, components, tokens, and Figma libraries.
  • Problem: multi-platform constraints → Outcome: responsive patterns for web and mobile with accessibility in mind.

Comparison with alternatives in UI/UX (Web & Mobile)

  • Self-learning: flexible, yet may create gaps and longer validation cycles.
  • Short workshops/webinars: quick overview without depth and practice.
  • Academic programs: broad foundation, longer duration, less focus on UI/UX tools.
  • Structured WEB & MOBILE UI/UX Design program: practical modules, feedback, project cases, and team collaboration.

Outcomes of completing the WEB & MOBILE UI/UX Design program

  • 2–3 completed cases: research → wireframes → UI → prototype → testing.
  • Figma files with components, styles, tokens, and a page library.
  • UX artifacts set: personas, CJM, user flows, scenarios, testing report.
  • Understanding of responsive design, accessibility, and design systems for web and mobile.
  • Basic team-collaboration practices: handoff, comments, and versioning in Figma.

Course Description

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