UI/UX Designer — syllabus, modules, and outcomes

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A UI/UX designer builds intuitive interfaces that work across devices. The syllabus covers research, visual principles, mobile and web interfaces, and responsible GenAI use.
UI/UX Designer: Interface Design and User Experience — syllabus and outcomes
Platform:
Mate academy
Partner courses:
Language of course:
Ukrainian
Duration:
4 months
Difficulty:
Initial
Format of the event:
Video lectures
Certificate:
Yes
Price
Free
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Course overview

Description generated based on course syllabus and open data.

A UI/UX designer plans interfaces and interaction flows, making them intuitive across devices. The program includes user research, solid visual foundations, and hands-on mobile and web interface design with proper handoff.

UI/UX Designer: syllabus and modules

GenAI Essentials and Course Fundamentals

Effective and responsible GenAI for design tasks. Preparatory materials for a smooth start and aligned teamwork.

UX Design — Research

Design process, target audience analysis, hypothesis framing, research methods, journey mapping, prototyping. Start building your mobile app project.

Design Basics Extended

Visual foundations: grids, hierarchy, typography, color, contrast, accessibility. Systematizing UI elements for day-to-day work.

UI Design — Mobile App Design

State handling, components and variants, content behavior, crisp visuals, and handoff-ready layouts.

Web Interfaces

Designing web services, responsive patterns, navigation, accessibility, and an additional portfolio project.

Who this UI/UX designer track fits and who it does not

  • Fits: design beginners, professionals from adjacent fields (marketing, frontend), graphic designers moving into UX/UI.
  • Does not fit: those unwilling to work with research and iteration, or seeking only “pretty mockups” without process.

Problem → practical outcome in UI/UX

Unclear requirements → formalized goals, CJM, and feature prioritization.

Inconsistent visuals → a coherent design system with components.

Messy developer handoff → structured specs and annotations.

Subjective decisions → hypotheses, testing, and usage metrics.

Comparison with UI/UX alternatives

  • Self-learning: flexible, but lacks cohesive structure and quality checks.
  • Standalone tutorials: quick for narrow topics, yet miss end-to-end process.
  • Academic path: broader but slower and less tool- and handoff-oriented.

Outcomes after completing the UI/UX designer track

  • Two practical projects: a mobile app and a web service.
  • Competencies: UX research, prototyping, UI components, design system, accessibility, responsiveness.
  • Handoff: specs, states, tokens, and dev-ready files.
  • GenAI: core practices for analysis, UI variations, and documentation with ethical and responsible use.

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