This is a course where you will start conceptualizing games.
First, you will break this process down into pixels: you will define the stages of game development and the tasks of a game designer at each stage. You will learn how to create concepts and understand the psychology of players.
Then you'll figure out how to work with game documentation and write technical specifications for a feature. You will come up with mechanics, determine monetization for the project, and pitch ideas to the client.
This is a course where you will start conceptualizing games.
First, you will break this process down into pixels: you will define the stages of game development and the tasks of a game designer at each stage. You will learn how to create concepts and understand the psychology of players.
Then you'll figure out how to work with game documentation and write technical specifications for a feature. You will come up with mechanics, determine monetization for the project, and pitch ideas to the client.
As a result, you will add a game pitch in 2 formats to your portfolio and get feedback from the lecturer and representatives of game studios.
Lecturer - Anton Mezentsev
7+ YEARS IN THE GAME INDUSTRY
works on the World of Tanks project and monitors the quality of features in Wargaming
the first game in the release is Whispered Secrets: Everburning Candle
integrated Chuck Norris and Arnold Schwarzenegger into a feature for the World of Tanks project
started his career in game development studios TutoTOONS and GrandMA Studios
Only authorized users can buy courses, leave reviews and rate
Log in »