Unreal Engine Developer: building game worlds in UE5

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The course covers Blueprints, C++, OOP and the Gameplay Ability System for gameplay creation in Unreal Engine 5. Includes UI, gameplay and level‑design practice guided by Mykhailo Stolovych.
Unreal Engine Developer — UE5, C++, Blueprints, GAS
Platform:
robot_dreams
Partner courses:
Language of course:
Ukrainian
Difficulty:
Initial
Format of the event:
Online
Certificate:
Yes
Price
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Course overview

Description generated based on course syllabus and open data.

The Unreal Engine Developer course focuses on building game worlds in UE5 through hands‑on practice: from Blueprints to C++, OOP principles and the Gameplay Ability System. Dedicated modules cover UI/UX, gameplay and foundational level design. Lecturer: Mykhailo Stolovych, Senior Game Developer (Pixagon Games).

Who Unreal Engine Developer suits (and who it does not)

Suitable for

  • Beginners in gamedev seeking a structured path with UE5, Blueprints and C++.
  • Developers experienced in C++/C#/Python transitioning to Unreal Engine.
  • Technical artists and level designers who need mechanics and UI integration.
  • QA/Tech QA aiming to deepen understanding of gameplay and UE5 tooling.

Not suitable for

  • Those looking for theory only without hands‑on UE5 tasks.
  • Those expecting guarantees of fast employment or instant game release.
  • Those focusing solely on 2D art without gameplay logic or code.

Problem → target orientation in UE5 for Unreal Engine Developer

  • Problem: starting from scratch in UE5 → Target: project setup, scene, character controller and input.
  • Problem: no structured grasp of Blueprints → Target: building gameplay systems and interactions in visual scripting.
  • Problem: switching to C++ in Unreal → Target: Actor/Component classes, memory, OOP and basic patterns.
  • Problem: complexity of the Gameplay Ability System → Target: abilities, effects, attributes and tags.
  • Problem: scattered UI/UX approaches → Target: UMG widgets, HUD, inventory/states linked to gameplay.

Comparison with alternatives for Unreal Engine Developer

Self‑paced tutorials

  • Pros: flexible pace, free sources.
  • Cons: fragmentation, lack of feedback, risk of gaps in C++/GAS.

Other engines (Unity, etc.)

  • Pros: large ecosystem, C#.
  • Cons: different architecture; skills may transfer less directly to UE5 and GAS.

Proprietary engines

  • Pros: tailored to internal company needs.
  • Cons: limited openness and lower portability for an external portfolio.

Pure C++ without an engine

  • Pros: deep language and memory understanding.
  • Cons: no built‑in game framework, missing Blueprint/GAS/UMG context.

Skills and artifacts after studying UE5

  • A basic UE5 game prototype with gameplay logic.
  • Mechanics implemented in Blueprints and C++ modules applying OOP.
  • Configured abilities and effects in the Gameplay Ability System.
  • UMG interfaces: HUD, menus, state screens.
  • Level blockouts, triggers, spawners and parameter tuning fundamentals.
  • Repository with commit history and a technical project summary.
  • Updated technical CV and examples of answers to core technical questions.

Syllabus at a glance: UE5, Blueprints, C++, GAS

  • Intro to Unreal Engine 5: project structure, actors, components, input.
  • Blueprints: events, variables, communication, gameplay and interactions.
  • C++ for Unreal: UE classes, lifecycle, reflection, memory, OOP, patterns.
  • Gameplay Ability System: attributes, effects, abilities, tags, interfaces.
  • UI/UMG: widgets, HUD, linkage to gameplay systems.
  • Gameplay and level design: level blocking, spawners, triggers, basic balancing.

Unreal Engine Developer lecturer

Mykhailo Stolovych — Senior Game Developer at Pixagon Games. 7+ years in gamedev; started as a C++ developer at Ubisoft; contributed gameplay features at Crytek (Warface); experience with proprietary engines, CryEngine and Unreal Engine; created game worlds for Blackwood Games and Wargaming.

Course Description

Lecturer
Mikhail Stolovich
Senior Game Developer у Pixagon Games
- 7 + years working in game development- began his career as a C++ developer at Ubisoft- implemented gameplay features for the shooter Warface when he worked in Crytek- has experience in both proprietary engines and CryEngine and UnrealEngine- created game universes for Blackwood Games and Wargaming

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